You can flip to the opposite vertex using F. Forces the edge loop to match the shape of the adjacent edge loop. the selection must define a valid loop, see below). Blender calculates which loop to select based on the distance from the center of your click. This is pretty much the exact same thing reworded for people who are new. The two versions allow for shift to add and remove from an existing selection, although the labeling here could be much clearer. Slides one or more edges across adjacent faces with a few restrictions involving the selection of edges (i.e. Click an edge which belongs in the edge loop you want to select in order to select that loop: Note that the edge clicked also becomes the active edge (white). The ⇧ Shift+ ⎇ Alt+ LMB version becomes ⇧ Shift+ + LMB while the ⎇ Alt+ LMB version becomes + LMB. If you want the modifier+click functionality, you have to go to Edit -> Preferences -> Keymap and search for "Loop Select", then rebind both versions of it to another modifier key such as the Windows logo Key (which Blender calls cmd). This requires one edge to be selected first, and if you try to bind a new hot key from this menu, it will be the two-step version of select edge loops. Holding Shift-Alt while clicking adds to the current selection. Holding Alt while selecting an edge selects a loop of edges that are connected in a line end-to-end, passing through the edge under the mouse pointer. Holding Shift - Alt while clicking adds to the current selection. From the manual: Holding Alt while selecting an edge selects a loop of edges that are connected in a line end-to-end, passing through the edge under the mouse pointer. Select the new mesh and in object mode, press Alt + C and choose Curve from Mesh/Text. Select the edge loop and press Shift + D and Esc to put it back. In 2.8 you can also, while in edit mode, go to the menu at the top of the 3D view port and choose Select -> Select Loops -> Select Edge Loops. Alt-LMB, or Shift-Alt-LMB for modifying existing selection. 1 Answer Sorted by: 10 After selecting the first edge loop with Alt LMB, just go on with Shift Alt LMB. Unfortunately, blender doesn't have a magic button that can do this so you have to do it manually. So Linux users will need to either disable or remap this function in the window manager, or remap it in Blender. As soon as you click ⎇ Alt, the window manager blocks the left click from reaching any programs. If you're running Linux, ⎇ Alt+ LMB is a window manager hotkey that lets you drag windows around by clicking anywhere on them.
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